using System;
using UnityEngine;
using ALPackage;


/******************
 * 场景的资源索引对象
 **/
[System.Serializable]
public class NPPSceneIndex : BasicResIndexInfo
{
    /************
     * 资源加载路径
     **/
    public override string assetPath { get { return "scenes/pscene_" + mainId + ".unity3d"; } }
    public override string objName { get { return "pscene_" + mainId + "_" + subId; } }
}
